

A copy of the Player's Handbook, or similar sourcebooks, is not required to play Spycraft 2.0. Spycraft 2.0 took these changes a step further and removed the game far enough from its d20 origins that it was able to serve as a stand-alone book. The Game Control (Spycraft's term for a Game Master) also received a number of Action Dice to use for his NPCs, and could award the players (and himself) additional Action Dice for particularly good play. These Action Dice would be used during play to add to die rolls or to activate a critical success (or critical failure on the part of your opponents). Characters received a number of "Action Dice" based on their character level (and feat selection) for each play session.
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Characters also received additional gear for each mission based on the threat level code of the mission (White, Yellow, Red, or Black).

The system used the Vitality/Wound Point system first introduced in the Star Wars d20 RPG.Spycraft 1.0 is based on the d20 system, incorporating a few changes to give more of a modern-day feel.
